Roadmap

Step-by-Step Growth Strategy for Building the K-POP Web3 Meme Ecosystem

Q4 2025 — Phase: Opening

FANORA token launch / Global community onboarding / Start of SNS meme challenges / Debut of K-POP AI virtual idol RUBY

Key Goals

  • Official global reveal of the FANORA project

  • Secure 100K+ early users and fandom community members

  • Establish organic, fan-driven viral momentum through meme challenges

  • Build RUBY’s character lore, concept, and teaser content

  • Secure initial traffic for a participation-driven ecosystem

  • Position FANORA as the leading “Fandom Utility Meme Project” in the meme-coin market

Q1 2026 — Phase: Launch

FANORA DAO launch / Fan-voting–based single production & Wellat release / Music & video content distribution / Virtual girl group debut

Key Goals

  • Implement the official DAO and execute the first fan-voted content production

  • Launch the Wellat wallet as the Web3 hub for the FANORA ecosystem

  • Release the first global single and visual content

  • Expand IP through the debut of the virtual girl group

  • Complete the system that records fan activities on-chain

  • Deliver the first meaningful utility within the FANORA ecosystem

  • Increase community participation and establish the initial token circulation model

Q2 2026 — Phase: Growth

NFT-based tickets & merchandise / Staking system launch / Start of music & video revenue sharing / Physical product development & sales

Key Goals

  • Launch full-scale NFT and phygital (physical + digital) merchandise services

  • Initiate the staking rewards model → Secure real token user base

  • Establish the Web3 fandom economy by sharing a portion of music/video revenue with token holders

  • Drive real demand through merchandise, photocards, and product sales

  • Build a sustainable long-term token economy within FANORA

  • Activate the ecosystem’s three core utilities: NFT • P2P • Revenue Sharing

Q3 2026 — Phase: Elevation

Expanded DAO governance / Global KOPOP Meme Festival / Enhanced P2P physical goods platform / Virtual boy group debut

Key Goals

  • Expand DAO governance → Shift 30–50% of ecosystem decisions to fan participation

  • Host the Global KOPOP Meme Festival → Massive global Web3 user acquisition

  • Achieve 100,000+ monthly P2P physical goods transactions

  • Expand the universe with the debut of the virtual boy group

  • Complete the fully connected FANORA mega-ecosystem of content × commerce × fan participation

  • Establish FANORA as the leading global Web3 fandom platform

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